Checkers

Play Checkers against a rule-based AI. Jump, capture, and king your pieces to win — free to play in your browser.

How to Play Checkers

  1. Red moves first. Click a piece to select it, then click a highlighted square to move diagonally.
  2. Capture an opponent's piece by jumping over it to the empty square beyond. Multiple jumps in one turn are allowed.
  3. Captures are mandatory — if a jump is available you must take it.
  4. Reach the opponent's back row to crown your piece a King; kings move in all four diagonal directions.

Frequently Asked Questions

What happens if I can jump but don't?
Captures are mandatory. The game will only offer capturing moves when one is available, so you cannot skip a jump.
Can I choose which jump to make if several are available?
Yes — when multiple captures are possible you choose which piece to move and which chain of jumps to follow.
How does a piece become a King?
Any piece that lands on the opponent's back row is immediately promoted to King and gains the ability to move backward as well as forward.
What CPU strategies are available?
Two. Best follows the rule-based priority order — multi-jumps first, then safe king captures, then kinging, then safe captures — and always takes the strongest move for the rule that fires. Random plays any legal move with no rules or scoring.
How does the rule-based AI choose a move?
It works down a priority list: take a multi-jump, capture a king safely, king a piece, capture safely, escape a threatened piece, then advance toward promotion and hold the centre. Within whichever rule fires it ranks moves by the material they win — counting a king as two men — and subtracts a penalty for landing somewhere the opponent can immediately jump.
Does the AI prefer a longer jump chain?
Yes. Multi-jumps are the top priority, and among several the AI takes the one that wins the most material, counting a captured king as double a captured man.

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