Match 3

Play Match 3 free in your browser. Swap gems to line up three or more, set off cascades, and hit the target score before your moves run out.

How to Play Match 3

  1. Click a gem, then click a gem next to it to swap the two. A swap is only allowed if it lines up three or more matching gems.
  2. Matched gems flare and pop away, the gems above drop into the gaps, and fresh gems fall in from the top — each round plays out on screen, and the board ignores clicks until the cascade finishes.
  3. Anything the falling gems line up clears too — a cascade, worth double on the second round, triple on the third, and so on.
  4. Score 2000 points before your 20 moves run out. Hint shows the swap the AI rates best, and Undo takes back your last move.
  5. Hit the target and the board sweeps itself clear — a Level Complete card offers Continue, which deals a fresh board for the next level with a higher target.
  6. Switch to Auto (AI) to watch the rule-based engine play the board out, or change the difficulty to deal 5, 6, or 7 gem types.
  7. The Move History panel names what each swap did — match four, cascade, big cascade — next to the points it scored, so you can see which swaps are actually carrying your score.

Frequently Asked Questions

How is scoring calculated?
Every gem in a cleared line is worth 10 points, plus 20 more for each gem beyond the third — so three in a line scores 30, four scores 60, and five scores 90. Cascades multiply the whole round: ×2 on the second clearing round, ×3 on the third, and upward from there.
What happens when I reach the target score?
The gems sweep off the board and a Level Complete card appears. Continue deals a fresh board for the next level, with the target raised by a quarter and rounded to a whole hundred: 2000 on level 1, then 2500, 3100, 3900. The move allowance stays at 20, so every level asks for more points out of the same number of swaps.
What happens if the board runs out of matching swaps?
The board reshuffles itself automatically, keeping the same gems in a new arrangement, and your remaining moves are untouched. A game allows up to five reshuffles.
What is the difference between moves left and swaps available?
Moves left is your allowance for the game — 20 of them. Swaps available counts the matching swaps currently sitting on the board. The game ends when your moves run out even if matches remain, so the panel can read 0 moves and 5 swaps at the same time.
Does the difficulty setting change the target score?
No — the level does that, not the difficulty. Whichever difficulty you pick, level 1 plays for 2000 points. Difficulty changes how many gem types are dealt: 5 on Easy, 6 on Normal, 7 on Hard. More gem types mean fewer accidental matches and shorter cascades, so the same target gets harder to reach. Changing difficulty starts a new run at level 1.
What CPU strategies are available?
Smart follows the rule-based AI priority order and picks randomly among swaps with similar scores — strong but varied. Best always takes the highest-scored swap for the top-priority rule. Random picks any legal swap with no rules or scoring.
How does the rule-based AI choose a swap?
It previews every legal swap — clearing matches and letting gems fall, but without guessing which gems will drop in — then runs a rule list ordered by points, not by the shape of the match: reach the target, huge score, big score, good score, fair score, and below that whichever safe swap leaves the board with the most follow-ups. Because a cascading three-in-a-row often pays far more than a flat five-in-a-row, ranking by payoff scores about 10% more per game than ranking by run length.
Why does the move log say "good score" next to a huge number of points?
The AI grades a swap before the new gems drop in, because it cannot know what is coming. The grade describes what it could see; the points include everything the incoming gems then set off. A swap graded good score landing 450 points means the refill cascaded in your favour.
What is the best strategy for a high score?
Look for swaps that drop gems into a loaded column rather than the longest line you can find. A five-in-a-row pays a flat 90, while a plain three that touches off a two- or three-deep cascade can pay several hundred, because every extra clearing round multiplies the whole round. Working from the bottom of the board upward gives cascades the most room to run.
Does the Hint button show the best possible swap?
It shows the swap the AI rates highest on its refill-free preview — the strongest move it can be sure of. A different swap can still end up scoring more once the incoming gems land, since neither you nor the AI can see those in advance.

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